Labs /Notes & experiments
[ 06 entries ]LAB‑02
Designing motion as a language
Why every transition should mean something, and how to build a motion system your whole team can speak.
LAB‑03
On shipping your own code
The quiet superpower of designers who build — and why the handoff is where ideas go to die.
LAB‑04
WebGL on a budget
Reactive particle fields that stay buttery at 60fps, even on a mid‑range phone.
LAB‑05
Design tokens that scale
A token architecture that survives redesigns, dark mode, and three different frameworks.
LAB‑06
The bear, explained
How a five‑minute logo doodle turned into a whole brand — and why I kept the teeth.
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